How Lean and Agile helps to make Software Projects more predictable

Lean and Agile

The two methodologies “Lean” and “Agile” are very often used in business and project management. Each methodology has a very clear focus and combining the best of two worlds helps you to bring your project execution to the next level.

Lean

Origin: Lean methodology originated from the Toyota Production System in the mid-20th century. It was initially focused on manufacturing but has since been applied to various sectors.
Focus: The primary focus of Lean is on maximizing value while minimizing waste. This means creating more value for customers with fewer resources.
Principles: Lean is based on principles like identifying value from the customer’s perspective, mapping value streams to identify and remove non-value-adding activities, creating smooth workflow, establishing a pull system based on customer demand, and striving for continuous improvement.
Application: Lean methodology is used in various industries, including manufacturing, software development, and service-related fields, to improve efficiency, reduce costs, and increase customer satisfaction.

Agile

Origin: Agile methodology originated from the software development industry, as outlined in the Agile Manifesto in 2001.
Focus: Agile focuses on adaptability to changing requirements and fostering a collaborative, cross-functional approach. It prioritizes customer satisfaction through early and continuous delivery of valuable software or products.
Principles: Key principles of Agile include delivering small, workable segments frequently, welcoming changing requirements, daily collaboration between business stakeholders and developers, sustainable development pace, face-to-face communication, self-organizing teams, and regular reflection on how to become more effective.
Application: While Agile began in software development, its principles have been adapted to other fields like marketing and project management.

Both Lean and Agile methodologies aim to deliver value efficiently, but they differ in their approaches and areas of emphasis. Lean focuses on streamlining and removing waste to optimize processes, whereas Agile focuses on adaptability and quick responses to change. In many modern workplaces, elements of both methodologies are often combined to create more responsive, efficient, and customer-focused operations.

Project Team Setup

Lean and Agile project are usually organized via Teams of Ten (TofT). Teams of Team are cross functional teams working together on the same backlog items as a team organising themselves for their daily tasks.  The name indicates already that the size of the ten should in the range of ten, means between 7 and 13 people. It is very helpful to find a setup supporting the the team is co-located and all members of the team are in the same timezone.

If a  teams is growing and reaches a certain size , it makes sense to split it into 2 teams. if teams are getting smaller and result in less than 7 people, it could make sense to combine 2 teams  to a new team. Working in a team and letting the team grow within the range of 7 to 13 optimizes the knowledge transfer. In addition the team approach helps to manage the substitution during the time team members are out of office.

“cross-functional team” refers to a group of people with different functional expertise working toward a common goal. In the context of Agile project management, these teams are particularly important for their ability to self-organize and collaborate effectively.

Here are some characteristics of such cross functional teams: 

  • Diverse Skill Sets and Self-Sufficiency: Members of a cross-functional team come from different backgrounds and have all the necessary skills to complete a project. This can include software development, design, testing, quality assurance, project management, user experience, and more.  This minimizes dependencies on people outside the team and allows for quicker decision-making and problem-solving.
  • Collaboration and Communication: Cross-functional teams emphasize open communication and collaboration among members. This multi-disciplinary approach fosters a deeper understanding of different aspects of a project and encourages innovative solutions.
  •  Shared Responsibility: Every team member is responsible for the success of the project. Instead of working in silos, members support each other and work towards a common goal, with a shared responsibility for outcomes.
  • Flexibility and Adaptability: Such teams can adapt more easily to changing requirements or challenges. With a range of skills available, they can pivot quickly and find new ways to tackle problems.
  • Customer-Centric Focus: Cross-functional teams in Agile environments are often more aligned with customer needs, as they combine various perspectives and expertise that cover different aspects of the customer experience.
  • Empowerment and Autonomy: Agile cross-functional teams are typically empowered to make decisions about how they work and what they work on. This autonomy can lead to increased motivation and job satisfaction, as well as more innovative solutions. It means as well that the hr-managers of the people within the team need to step back and let the people work autonomously.
  • Iterative Development: These teams are well-suited for Agile’s iterative development approach, where work is done in small increments with regular feedback and adjustments. Changes and Influences from the outside should be avoided in a development cycle(sprint) and be incorporated after the current development cycle is done. This helps the team to stay focused on their deliverables.

In Agile project management, cross-functional teams are essential for rapid and effective delivery of high-quality products that meet customer needs and adapt to changing market conditions.
Agile methodologies, particularly Scrum, define several key roles that are essential for the effective functioning of an Agile team. Each role has specific responsibilities and is crucial for the success of Agile projects. Here are the primary roles in Agile:

  • Product Owner:
    The Product Owner is responsible for maximizing the value of the product resulting from the work of the development team. This includes managing the product backlog, defining user stories, setting priority for items in the backlog, and ensuring that the product vision and goals are clearly understood by the team.
  • Scrum Master (in Scrum):
  • The Scrum Master is responsible for promoting and supporting Scrum as defined in the Scrum Guide. They help everyone understand Scrum theory, practices, rules, and values. mThe Scrum Master serves the Product Owner, Development Team, and the organization by facilitating Scrum events, coaching and educating, removing impediments, and ensuring a smooth process.
  • Team Member: Team Member(Developers, UX/UI Designers, Testers, and other Specialists) are responsible for delivering the product. In Scrum, a development team is a group of professionals who do the actual work of delivering a potentially releasable increment of “Done” product at the end of each Sprint.
  • Stakeholders (not a formal role in Scrum but important in Agile):
    Stakeholders are anyone with an interest in the project who are not part of the core Agile team. Usually they interact with the Product Owner and are part of the Sprint Planning and Sprint End Meetings
    Their involvement varies, but they generally provide input, requirements, and feedback. They can include customers, vendors, executives, and other users or beneficiaries of the product.
  • Agile Coach (not part of Scrum but common in Agile organizations):
    An Agile Coach helps teams implement and improve Agile methods and practices, helps to facilitate planning sessions, and provides guidance, mentoring, and support to enable teams to work efficiently.

Each role in Agile has its unique set of responsibilities and is vital for the Agile process to work effectively. The framework emphasizes collaboration, adaptability, and continuous improvement, and these roles are designed to support these principles.

Agile Backlog

An Agile backlog is a prioritized list of items that represents everything that might be needed in the product and is the single source of requirements for any changes to be made to the product. It is a dynamic document that is continuously updated and maintained throughout the project’s lifecycle. The backlog contains various types of items, including but not limited to:

  • User Stories: Descriptions of features or functionality from the perspective of the end-user or customer, focusing on the value the feature brings to the user.
  • Bugs/Defects: Issues or problems that need to be fixed within the product.
  • Technical Tasks: Work items that involve technical improvements or debt that need to be addressed but may not directly result in visible new features for users.
  • Epics: Large, broad user stories that are broken down into smaller user stories over time.
  • Improvements: Suggestions for enhancing existing features or the performance of the product.

Key characteristics of an Agile backlog include:

  • Prioritized: The items in the backlog are ranked in order of importance to the business or value to the customer. The team focuses on the most important items first.
  • Estimated: Each item is usually given an estimate, which helps in planning and understanding the amount of work involved.
  • Refined: The backlog is regularly refined and groomed. This means reviewing items for clarity, splitting large items into manageable pieces, adjusting priorities, and removing items that are no longer relevant.
  • Transparent: The backlog is visible to all stakeholders, ensuring everyone has a clear understanding of the priorities and the work ahead.

The backlog is a critical component of Agile project management, guiding the Agile team on what needs to be done to move the project forward. It is primarily managed by the Product Owner in Scrum, who is responsible for its content, availability, and prioritization, ensuring that the backlog is aligned with the product vision and stakeholder needs.

Sprints

Sprints are time-boxed, meaning they have a fixed duration, usually between one week and one month, with two weeks being the most common duration. The length of a sprint is determined at the start of the agile project and usually remains consistent throughout.

Clear Scope: At the beginning of each sprint, the team selects items (often user stories) from the product backlog to work on. The amount of work chosen is based on the team’s velocity (how much work they can handle) and the sprint’s length.

Each sprint has a goal of what is to be built, a design and plan for how to make it, and a resulting product increment. This goal is set during the sprint planning meeting and guides the team on why they are building the increment.

During a sprint, the development team works collaboratively. Daily stand-up meetings (or scrums) are typically held to assess progress and plan the day’s work.

To ensure focus and success, the sprint goal should not be changed during the sprint, and the scope should be kept stable. This helps the team concentrate on meeting their commitments.

At the end of a sprint, the team conducts a sprint review/show and tell session to demonstrate what they built during the sprint. After this, a sprint retrospective is held where the team reflects on the sprint and identifies improvements for the next one.

Sprints enable teams to release segments of a product regularly, allowing for frequent feedback and continuous improvement. This iterative process is central to Agile methodologies and ensures transparency for the customer.

Each sprint end is a milestone where customers and stakeholders can give feedback. This ensures necessary adjustments can be made and keeps the risk of misunderstanding among the stakeholders low. If something goes wrong, it can be adjusted within the next sprint. This minimises the potential scope of rework.

A sprint cycle should ideally be two weeks, as smaller cycles increase the overhead (sprint-related meetings), and longer sprint cycles increase the risk of wrong directions and give room for ‘shadow management’ and ‘shadow reporting’ to keep the stakeholders informed. 

Sprint Backlog

A sprint backlog is a subset of the product backlog that contains the items selected for implementation in the current sprint, along with an action plan for delivering the product increment and realizing the sprint goal. It is a crucial artefact in Agile methodologies, particularly Scrum, that guides the development team through the sprint. The sprint backlog has several defining characteristics:

  1. Selected Items: These contain the user stories, defects or tasks that the team wants to complete during the sprint and that were chosen in the sprint planning meeting. These items are selected based on the sprint’s goal and the team’s capacity.

  2. Commitment: The development team commits to the work in the sprint backlog, indicating their agreement to strive towards completing the items to meet the sprint goal.

  3. Flexible: While the sprint goal remains fixed, the sprint backlog is flexible. The development team can negotiate the scope with the product owner as needed, especially if they discover new work or impediments that interfere with their original commitment.

  4. Plan for the Sprint: The sprint backlog not only lists the work to be done but also often includes a breakdown into more detailed tasks and a plan for how the team will deliver the sprint goal.

  5. Ownership: The development team owns the sprint backlog. It is responsible for updating it throughout the sprint to reflect what tasks have been completed, what work is in progress, and what work remains.

  6. Visibility: The sprint backlog is visible to all team members and possibly other stakeholders, providing transparency about what the team is working on during the sprint.

The sprint backlog is created during the sprint planning meeting, in which the team selects the elements from the product backlog that can be completed in the upcoming sprint due to their speed or capacity. The sprint backlog is crucial for the daily scrum meetings as it helps the team review its progress towards the sprint goal and make necessary adjustments. It serves as a dynamic planning document that guides the team during the sprint, ensures focus and provides a basis for measuring progress.

Runnable Software after each day

The expression “runnable software after each day” refers to a principle in software development that is particularly emphasized in agile methods, where the goal is to have a working version of the software at the end of each development day. This concept can be broken down into several key components:

  • Continuous Development: The idea is to develop and integrate new code in small increments continuously. Instead of waiting until a large feature is fully completed, developers regularly integrate smaller, manageable functionality.
  • Daily Targets: Developers aim to complete small, well-defined daily tasks contributing to the overall project. By the end of the day, these tasks should be integrated into the main codebase, ensuring that the software is always in a runnable state.
  • Focus on Functionality: The software doesn’t have to be feature-complete or free from all bugs, but it should be able to run without critical errors that prevent basic operation. This allows testing, feedback, and further development based on a functioning software model.
  • Facilitating Testing and Feedback: Having runnable software daily makes it easier to conduct testing (both automated and manual) and get feedback on the development progress. It helps in identifying issues early and making adjustments quickly.
  • Building Incrementally: This approach aligns with the Agile principle of incremental development, where software is built piece by piece, allowing for flexibility and adaptability in the development process.
  • Minimizing Risk: By ensuring that the software is always runnable, the risk of long-term integration problems and major bugs is significantly reduced. It also ensures that the project is always ready for unexpected shifts or delivery requirements.

“Runnable software after each day” is a practice that promotes efficiency, adaptability, and steady progress in software development projects. It is precious in environments where requirements can change rapidly, and there is a need for frequent testing and feedback.

Usable software after each sprint

“usable software after each sprint” is a core principle in Agile software development, particularly in frameworks such as Scrum. It means that at the end of each sprint, the team delivers a version of the software that is functional and meets a sufficient level of quality to be used by end users. Here are the critical aspects of this principle:

  • Incremental Delivery: Each sprint aims to produce a potentially shippable product increment. This increment is a software version with additional features or improvements added during the sprint.
  • Definition of Done: “Usable” implies that the software meets the team’s “Definition of Done” (DoD). The DoD is a set of criteria that the team agrees upon, determining what it means for work to be complete. This includes new functionality and aspects like testing, documentation, and integration.
  • User-Centric Development: The focus is on delivering software that provides value to the user. Each increment should ideally include new features or enhancements that users can interact with and benefit from.
  • Quality Assurance: Usable software means the product is of sufficient quality for its intended purpose. It should be free of critical bugs and have gone through necessary quality assurance processes during the sprint.
  • Feedback and Adaptation: Delivering usable software after each sprint allows for regular feedback from stakeholders or users. This feedback can then be incorporated in subsequent sprints, ensuring the product evolves to meet user needs and expectations.
  • Continuous Improvement: This practice supports the Agile emphasis on continuous improvement. By regularly producing usable software, teams can iteratively and incrementally enhance the product, adapting to changing requirements and user feedback.
  • Risk Mitigation: Regular delivery of usable software reduces risks associated with long development cycles, such as feature creep, outdated requirements, or integration challenges.

In summary, “usable software after each sprint” embodies the Agile commitment to delivering value to customers frequently and ensuring that each development cycle (sprint) results in a tangible, high-quality product that is ready for real-world use and could be assessed by the customer to ensure customer satisfaction and transparency.

Dailies

“dailies”, “daily scrums”, or “daily stand-ups”  are short, time-boxed meetings held every day of the sprint, usually at the same time and place, to ensure regular and efficient team communication. Here’s a detailed breakdown of what dailies typically involve:

  • Duration: Dailies are brief, typically lasting no more than 15 minutes. This ensures the focus and prevents the meeting from disrupting the day’s work.
  • Purpose: The primary goal is to synchronize the team’s activities and plan for the next 24 hours. It’s an opportunity for each team member to report progress, identify impediments, and highlight what they plan to work on next.
  • Three Key Questions: Each team member usually answers three questions during the meeting:
    – What did I accomplish yesterday?
    – What will I do today?
    – Are there any obstacles impeding my progress?
  • Attendance: All team members are expected to attend, including the Scrum Master and the Product Owner. However, the meeting is primarily for the benefit of the development team.
  • Format: The meeting is typically held standing up, which encourages keeping the meeting short and focused.
  • Problem-Solving: While it’s not a problem-solving or issue-resolution meeting, issues raised are often taken offline and dealt with by the relevant team members after the daily stand-up.
  • Transparency and Accountability: Dailies promote transparency regarding each team member’s contributions and help hold them accountable for their commitments.
  • Adaptability: They help teams quickly adapt and re-plan in short cycles, a core aspect of Agile methodologies.

The Scrum Master facilitates the meeting, ensuring it starts on time, stays on track, and helps remove any impediments raised.

 

Retrospective Meetings

Retrospective meetings take place at the end of each development sprint. The primary purpose of these meetings is for the team to reflect on the last sprint, discuss what went well, identify what did not go as planned and determine actionable strategies for improvement in the next sprint. The focus here is on continuous improvement and team collaboration. Key activities during a retrospective include:

  • Gathering Data: Gathering information about what happened during the sprint to ensure a common understanding among team members.
  • Generating Insights: Discuss the collected data to identify patterns, obstacles and opportunities for improvement.
  • Deciding What to Do: Agree on actionable steps the team can realistically implement in the next sprint to improve their process or product.
  • Closing: Summarizing the meeting outcomes and sometimes concluding with a positive note to boost team morale.

The meeting is attended by all Agile team members, including the Scrum Master and Product Owner, and it emphasizes open communication, respect, and a non-judgmental approach to problem-solving. The retrospective is a key component of Agile practices, fostering a culture of continuous learning and adaptation.

Sprint Planning Meeting

Sprint Planning Meetings are events that mark the beginning of a new sprint. These meetings are crucial for setting the direction and goals for the upcoming sprint. The entire Scrum team, including the Product Owner, Scrum Master, and Development Team are participating and are focused on two main objectives:

  • What will be done: The product owner will present the prioritized items from the product backlog that they would like included in the sprint, discussing their goals and expectations. The team collaborates to understand the work needed and to decide which items they can commit to completing during the sprint, based on their capacity and the sprint’s duration.
  • How the work will be done: Once the scope of the sprint is determined, the Development Team plans the work required to meet the sprint’s goals. This often involves breaking down the items into manageable tasks and estimating the effort required for each task. The team may discuss technical approaches, dependencies, and any potential challenges that could impact their ability to deliver.

The Sprint Planning Meeting is a collaborative effort that ensures the team clearly understands the sprint’s objectives and a solid plan for achieving them. It sets the stage for a focused and productive sprint by aligning the team’s efforts with the project’s goals and facilitating task distribution according to the team’s capacity and expertise. 

Sprint Review Meeting / Show and Tell Sessions

Sprint reviews or show-and-tell sessions are meetings at the end of a sprint. The purpose of these meetings is to review the outcome of the sprint and determine future adjustments. The meetings can take place in a single meeting or, for larger projects, be split into a sprint review meeting and a separate meeting for show & tell involving the customer stakeholders.

  • Reviewing the Work Done: The team presents the work completed during the sprint to stakeholders and the product owner. This typically involves demonstrating new features, discussing what was accomplished, and explaining any work that was planned but not completed.
  • Gathering Feedback and Product Backlog Adaption: Stakeholders, including the product owner, provide feedback on the work presented. The result of the sprint is handed over to the customer for testing. The immediate feedback and the testing results can influence future product development, including adjusting the product backlog, prioritising future work and insights into market needs or user preferences.
  • Collaborative Discussion: The meeting fosters a collaborative environment where the team, stakeholders and product owner can discuss the next steps. This includes identifying opportunities for improvement, discussing what went well and making decisions about the goals for the next sprint.

 

What is in for you?

As a customer

  • you will like the transparency
  • you will enjoy the possibility to influence the product backlog
  • you will like the structured approach and the flexibiltiy within the backlog
  • you will like to see the tangible results after each sprint

As a IT Company

  • you will like the efficiency of the methodology
  • you will like the structured approach and the flexibiltiy within the backlog
  • you will like to see the tangible results after each sprint
  • you will like the reporting of the Agile KPI’s including the Plan forward based on todays velocity
  • the outcome of your workforce will be more predictable

As a member of a Lean & Agile Product team

  • you will enjoy the team work
  • you will learn a lot from the cross-functional team
  • you will be proud based on the results after each sprint
  • you will like to work with a steady pace and the build in Quality Measures

Interested in more details? http://www.cin-solutions.com

Feel free to contact us for next steps.

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